January 20, 2011

Homegrown Thursday

-Has a transport capacity of X squads. (A squad is 5 men and can also include a hero.)
-Takes 2 actions to get into transport and 1 action to get out.
-Open transport - the squad can shoot out of the transport but can be shot at too. The unit shooting phase happens on that unit’s activated turn not the tanks activation turn.
-Units receive Soft Cover one open transports with armor 1-3 and Hard Cover open transports with armor 4 or better.
-Squads disembarking from a transport moves to a square next to the tanks.
-If the transport is destroyed with a squad in it the squad has to take hits.
Armor 1 2 3 4 1 2 3 4 5 6 7 1 2 3
1 2/1 2/1 1/1 1/1 - - - - - - - - - -
2 2/1 2/1 1/1 1/1 - - - - - - - - - -
3 1/1 1/1 - - - - - - - - - - - -
4 1/1 1/1 - - - - - - - - - - - -
5 1/1 - - - - - - - - - - - - -
6 1/1 - - - - - - - - - - - - -
7 - - - - - - - - - - - - - -
Building Rules
-Buildings always give soft cover and when shooting at units through a solid wall they receive hard cover.
-It takes two moves to climb up one level. The unit must be in the same square as the building to climb up levels.
-Units cannot shoot or assault between levels. ex: you cannot shoot a unit above or below you.
-Line of sight is blocked if the unit is 2 x 1 on height x length. ex: if you are two levels high you cannot shoot at 1 square in front of you.
-Walkers and vehicles cannot climb up levels.
-They cannot be in the same square unless the model can physically fit in the square without interrupting the building.
-Trenches take one move to get in and two moves to get out. ex. The unit jumps in the trench but has to climb to get out.
-Shooting into or out of a trench give the target soft cover.
-Vehicles can only cross over a trench if there is a bridge to pass over. They cannot be in a trench.
-Vehicles and units can be in the same square if the vehicle is on a bridge but the unit is in the trench.
-Units under the bridge are blocked by line of sight if shooting or be shot at from out of the trench. ex: a unit cannot be shot at if the unit is in front of them but if the unit is in the trench
with them then they have line of sight.
-Rocket Launchers and Grenades roll an extra dice when shooting into a trench due to the units being in a trench and are organized closely together.
-Bridges cannot be destroyed.

Now on to new units this weeks new units are tanks: the Sherman, the Panzer III and transports: the Jeep and the Volkswagen.

I plan on rotating every week between tanks and superheroes.
I upload the new cards to the bottom of the card page. Tanks will go on the bottom of the page and superheroes will go on the top.


Kirk said...

Very cool, I like having some more traditional tanks to throw in there.

arkangl said...

Yea, I have about 40 tanks to add includingin a bunch that were experimental ones like the Panzer IX and X and the Landkreuzer Ratte and Monster.

arkangl said...

I also am planning universal troops like spies motorcycles and transport trucks so i dont have to make 2 cards and can be used for any force.

Tom Crandall said...

I have 2 jeeps all ready to go. I don't have any tanks yet.

I demoed a game last night with AT-43 Red Blok. The red Blok won.

arkangl said...

Nice I am the complete opposite I have a sherman and a panzer and no jeeps.

Mordith said...

What do you use to change the cards. I have wanted to make a few of my own.

arkangl said...

I took out all the stuff in photoshop then I use InDesign to fill it in but my originally idea was to used Microsoft Publisher.

arkangl said...

If you send me an email I can send it to you and when your done with cards if you want to email them back to me I can post them on here. Same goes with anyone else.

Mordith said...

Sent. Thank you!