January 20, 2011

Homegrown Thursday

Transports
-Has a transport capacity of X squads. (A squad is 5 men and can also include a hero.)
-Takes 2 actions to get into transport and 1 action to get out.
-Open transport - the squad can shoot out of the transport but can be shot at too. The unit shooting phase happens on that unit’s activated turn not the tanks activation turn.
-Units receive Soft Cover one open transports with armor 1-3 and Hard Cover open transports with armor 4 or better.
-Squads disembarking from a transport moves to a square next to the tanks.
-If the transport is destroyed with a squad in it the squad has to take hits.
Armor 1 2 3 4 1 2 3 4 5 6 7 1 2 3
1 2/1 2/1 1/1 1/1 - - - - - - - - - -
2 2/1 2/1 1/1 1/1 - - - - - - - - - -
3 1/1 1/1 - - - - - - - - - - - -
4 1/1 1/1 - - - - - - - - - - - -
5 1/1 - - - - - - - - - - - - -
6 1/1 - - - - - - - - - - - - -
7 - - - - - - - - - - - - - -
Building Rules
-Buildings always give soft cover and when shooting at units through a solid wall they receive hard cover.
-It takes two moves to climb up one level. The unit must be in the same square as the building to climb up levels.
-Units cannot shoot or assault between levels. ex: you cannot shoot a unit above or below you.
-Line of sight is blocked if the unit is 2 x 1 on height x length. ex: if you are two levels high you cannot shoot at 1 square in front of you.
-Walkers and vehicles cannot climb up levels.
-They cannot be in the same square unless the model can physically fit in the square without interrupting the building.
Trenches
-Trenches take one move to get in and two moves to get out. ex. The unit jumps in the trench but has to climb to get out.
-Shooting into or out of a trench give the target soft cover.
-Vehicles can only cross over a trench if there is a bridge to pass over. They cannot be in a trench.
-Vehicles and units can be in the same square if the vehicle is on a bridge but the unit is in the trench.
-Units under the bridge are blocked by line of sight if shooting or be shot at from out of the trench. ex: a unit cannot be shot at if the unit is in front of them but if the unit is in the trench
with them then they have line of sight.
-Rocket Launchers and Grenades roll an extra dice when shooting into a trench due to the units being in a trench and are organized closely together.
-Bridges cannot be destroyed.

Now on to new units this weeks new units are tanks: the Sherman, the Panzer III and transports: the Jeep and the Volkswagen.



I plan on rotating every week between tanks and superheroes.
I upload the new cards to the bottom of the card page. Tanks will go on the bottom of the page and superheroes will go on the top.

9 comments:

Kirk said...

Very cool, I like having some more traditional tanks to throw in there.

arkangl said...

Yea, I have about 40 tanks to add includingin a bunch that were experimental ones like the Panzer IX and X and the Landkreuzer Ratte and Monster.

arkangl said...

I also am planning universal troops like spies motorcycles and transport trucks so i dont have to make 2 cards and can be used for any force.

Tom Crandall said...

I have 2 jeeps all ready to go. I don't have any tanks yet.

I demoed a game last night with AT-43 Red Blok. The red Blok won.

arkangl said...

Nice I am the complete opposite I have a sherman and a panzer and no jeeps.

Mordith said...

What do you use to change the cards. I have wanted to make a few of my own.

arkangl said...

I took out all the stuff in photoshop then I use InDesign to fill it in but my originally idea was to used Microsoft Publisher.

arkangl said...

If you send me an email I can send it to you and when your done with cards if you want to email them back to me I can post them on here. Same goes with anyone else.

Mordith said...

Sent. Thank you!