Mickey ARV :
30
Barking Dog
: 55
BergeLuther
: 30
JagdLuther :
60
Otto : 30
Ryu : 65
Fury of Ivan
: 55
RARE UNIT
A unit with
this skill is a rare sight on the battlefield: maybe it's difficult to build or
it has been stolen from the enemy. Whatever the reason, when you lose it it's
difficult to get another one.
A unit with
this skill can never been brought back in play by a Command Squad after it's
been destroyed on the battlefield.
CRANE
A vehicle
with this equipment can lift very heavy objects: it can enter a space with an
anti-tank trap. By spending 1 ACTION it can lift this obstacle and move it in
an adjacent square.
DOZER BLADE
A vehicle
with this skill can enter a space with an anti-tank trap. If it does, that
obstacle is destroyed and removed from the board.
ENGINEER
VEHICLE
A vehicle
with this skill has many special properties, thanks to its specialized crew and
equipments:
- if it's in
contact with a Bunker, it can destroy it by spending 2 ACTIONS to do so: the
vehicle needs a full activation. At the end of it, the Bunker is destroyed and
all units inside are destroyed as well.
- the
vehicle can freely enter a Minefield. When inside a minefield, it can chooses
to spend 1 ACTION to clear the space it's in from any Mines. The space can then
be crossed by any unit without harm.
RECOVERY
VEHICLE
A vehicle
with this skill has many special properties, thanks to its specialized crew and
equipments:
- the
vehicle gains the SELF REPAIR skill.
- the vehicle can gather a friendly destroyed
vehicle and bring it back to the rear: it can then be salvaged. When you play
with a RECOVER VEHICLE, place a marker on the gameboard for any ground vehicle
you lose (flying or naval vehicles don't count). If the RECOVERY VEHICLE can
manage to go in the space with this marker, it can load the destroyed vehicle
(this costs 1 ACTION). The destroyed vehicle has now been salvaged: its parts
will be used in another battle. Count only half the destroyed vehicle AP cost
when figuring Victory Points at the end of the game.
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