August 9, 2011

Tuesday Review

Today's review is the Axis Gorillas. These fearsome units are a great addition to make a retinue for Markus.

Pros:
Armor 3
Have Fast
Have good anti vehicle and anti infantry
Great in combat.

Cons:
Don't move 2 like the Allies counterparts
Weapons are only combat no range attacks
Only 3 of them (can be easily killed by flame weapons)

Tactics:
Stick them with Markus. The fast will give them an extra movement but also can combine with Markus's Charge that means you can move 3 squares and use all combat weapons.G

2 comments:

Jordan said...

Actually, if I'm looking at the rules correctly, they can move 4 and then attack with their combat range weapons.

Move+Fast+Move+Charge


Fast:
"A unit with this skill is exceptionally swift. When the unit performs a move action, it may move one additional space. If the unit performs two move actions, this skill can only affect one of those move actions."

Charge:
"A unit with this skill can charge forward at a blistering pace! When a unit uses this skill, perform a fight action with all of its range 1 or range C weapons after performing two move actions. A hero with this skill shares it with any squad he joins."


So, the gorillas use 2 move actions to move 3 squares, then they use Markus' charge and move a 4th square if it'll put the squad adjacent to an enemy.

Jordan said...

Ha, whups! I was looking at the original 'Charge' rule which states you can move 1 extra square and attack after a double move but I quoted the rule from the Revised Rulebook which apparently does away with the extra movement.