Sorry for the no articles. Last week I was trying to get up the forms and the player finder and this week I've been getting ready for the hurricane.
Today's Homegrown is the IS-2
August 25, 2011
August 23, 2011
Announcement
Heads up everyone probably starting Sunday depending on Hurricane Irene I will not have power and be able to post articles until I get it back. If I do lose power it'll probably be a while until I get it back.
August 22, 2011
Announcement
So I thought I would do a rumor round up of the 4 new heavy walkers coming out next quarter of the year.
- Allied walkers are armor 7 with 10 wounds
- Allied walkers can transport 6 troops
- Fireball has flamethrower with range 3
- Axis walker that looks like a flak cannon (sorry can't remember its name) is armor 6
- Axis walkers are not transports
- All walkers will take up 4 squares: 2x2
- None will have bases
- Allied walkers can bulldoze tank traps, axis can't.
- It would seem that the configurations have different armor ratings, or maybe one of them has Damage Resilience, cause the text says that the Punisher is the "heaviest walker the Allies ever produced" and that the Sturm- is "less resilient than the Konigs-".
- It seem, in order to make the units more "English friendly" they have broken up the one-word german names with hifens, which now looks quite weird.
- Punisher: Twin 155mm howitzers, two .50 MGs and one .30 MG
- Fireball: Napalm thrower with greater range, two .50s, one .30
- Konigs-Luther: Dual 17.3 cm FpK and some other MG.
- Sturm-Konig: 12.8 cm FlakVierling and some other MG.
- The Fireball is said to have speed as one of its strengths. Could this monstrosity possibly have Fast??!!
- The Sturm-Konig has Advanced Reactive Fire, which I think is where that radar antenna comes in.
- Allied walkers are armor 7 with 10 wounds
- Allied walkers can transport 6 troops
- Fireball has flamethrower with range 3
- Axis walker that looks like a flak cannon (sorry can't remember its name) is armor 6
- Axis walkers are not transports
- All walkers will take up 4 squares: 2x2
- None will have bases
- Allied walkers can bulldoze tank traps, axis can't.
- It would seem that the configurations have different armor ratings, or maybe one of them has Damage Resilience, cause the text says that the Punisher is the "heaviest walker the Allies ever produced" and that the Sturm- is "less resilient than the Konigs-".
- It seem, in order to make the units more "English friendly" they have broken up the one-word german names with hifens, which now looks quite weird.
- Punisher: Twin 155mm howitzers, two .50 MGs and one .30 MG
- Fireball: Napalm thrower with greater range, two .50s, one .30
- Konigs-Luther: Dual 17.3 cm FpK and some other MG.
- Sturm-Konig: 12.8 cm FlakVierling and some other MG.
- The Fireball is said to have speed as one of its strengths. Could this monstrosity possibly have Fast??!!
- The Sturm-Konig has Advanced Reactive Fire, which I think is where that radar antenna comes in.
August 17, 2011
Announcement
He guess who I got an email from?
Thanks Mr. Parente for making this awesome game and the email.
Hello ,
this is just a short message to thank-you for sharing our passion and for the great job that you`re doing.....
living in China I don`t have access to blogs.... now l am in Hong Kong for a couple of days and was able to get to your blog and to FB.....
Cheers
P
Paolo Parente
Dust Studio Ltd.
Dust Studio Ltd.
Thanks Mr. Parente for making this awesome game and the email.
August 15, 2011
Announcement
So today something new happening to TWC Dust Tactics. There is a new link at the top labels Forms. These are forms to fill out and it'll be used to create a database.
1) Player Finder - to help fellow players find local people in their area.
2) Store Finder - to help fellow players find local stores. There will be a Google Map with the locations on it.
3) Event Finder - to help get to events on time. There will be added to the Google Calender.
4) Rule Questions - I will give an answer as complete as possible and list references.
5) Card Request - You can ask for me to make specific cards. As long as they are WWII related in either reality, comic book, movies, etc.
1) Player Finder - to help fellow players find local people in their area.
2) Store Finder - to help fellow players find local stores. There will be a Google Map with the locations on it.
3) Event Finder - to help get to events on time. There will be added to the Google Calender.
4) Rule Questions - I will give an answer as complete as possible and list references.
5) Card Request - You can ask for me to make specific cards. As long as they are WWII related in either reality, comic book, movies, etc.
August 11, 2011
Show Off Friday
The reason I didn't do a hobby Wednesday is because I was working on my Gorilla Hunters. Check them out and tell me what you think.
August 9, 2011
Tuesday Review
Today's review is the Axis Gorillas. These fearsome units are a great addition to make a retinue for Markus.
Pros:
Armor 3
Have Fast
Have good anti vehicle and anti infantry
Great in combat.
Cons:
Don't move 2 like the Allies counterparts
Weapons are only combat no range attacks
Only 3 of them (can be easily killed by flame weapons)
Tactics:
Stick them with Markus. The fast will give them an extra movement but also can combine with Markus's Charge that means you can move 3 squares and use all combat weapons.G
Pros:
Armor 3
Have Fast
Have good anti vehicle and anti infantry
Great in combat.
Cons:
Don't move 2 like the Allies counterparts
Weapons are only combat no range attacks
Only 3 of them (can be easily killed by flame weapons)
Tactics:
Stick them with Markus. The fast will give them an extra movement but also can combine with Markus's Charge that means you can move 3 squares and use all combat weapons.G
August 5, 2011
August 4, 2011
Announcement - GenCon
I am not at GenCon Dcal12 and Reptilebro1 are. They have taken photos for us to see.
Also on the dust tactics warfare site some people have noticed the Heavy Armour Kommandotrupps in this picture. They are in the middle left of the photo.
Dcal12 also commented on Dust Warfare.
"It is a 1 to 6" ratio so one movement factor equals six inches
The idea that one side moves all there units before the other, I know is a concern, but reaction keeps both players totally involved.
They have a Tank Damage Table that you refer to when you hit a Walker, that lets you know what damage a walker gets when you hit it. You still roll for armor.
damage is things like:
Suppressed
Blinded
Back up
Weapons Disabled
Crew Killed
Crew Injured
Fire
Ammon Explosion
It also states on the table, subject to change.
Through terrain a walker moves 1/2 movement unless it is moving move - move"
- Axis hero pack: TotenMeister, Stefan and Grenadier X (or whatever the zombie with the saw is called)
- Allies hero pack: Action Jackson, Johnny One-Eye and The Priest (guy in long coat)
Hans has two weapons one is more of a INF weapon and the other is a Armor weapon. But the range is 3 for both of them. It is a Scout Vehicle so two additional squares on round 1.
Heavy Flak Grenadiers have Reload for all three Fliegerfausts. It is also a burst weapon.
Sturmpioniere have Fast and a Flamethrower
Blackhawk has a range of two. All in One and Fast.
Rhino Hero has Berserk
7 of the 8 scenarios are 130points. I know some were concerned with the scenarios getting to big. Makes sense, each side has 130 points of units in the core set. One scenario is just One Squad and One Walker for each side.
The introduction talks about three leading powers:
Allies: USA, British Commonwealth, Brazil and the French colonial empire
Axis: Germany, Japan and Italy
SSU: USSR and China
Then it says "Rumors of alien visitors from another planet and secret weapons abound..."
He also mentions nothing on Russia or Aliens.
As he tells us I'll post it on the forums.
Also on the dust tactics warfare site some people have noticed the Heavy Armour Kommandotrupps in this picture. They are in the middle left of the photo.
Dcal12 also commented on Dust Warfare.
"It is a 1 to 6" ratio so one movement factor equals six inches
The idea that one side moves all there units before the other, I know is a concern, but reaction keeps both players totally involved.
They have a Tank Damage Table that you refer to when you hit a Walker, that lets you know what damage a walker gets when you hit it. You still roll for armor.
damage is things like:
Suppressed
Blinded
Back up
Weapons Disabled
Crew Killed
Crew Injured
Fire
Ammon Explosion
It also states on the table, subject to change.
Through terrain a walker moves 1/2 movement unless it is moving move - move"
- Axis hero pack: TotenMeister, Stefan and Grenadier X (or whatever the zombie with the saw is called)
- Allies hero pack: Action Jackson, Johnny One-Eye and The Priest (guy in long coat)
Hans has two weapons one is more of a INF weapon and the other is a Armor weapon. But the range is 3 for both of them. It is a Scout Vehicle so two additional squares on round 1.
Heavy Flak Grenadiers have Reload for all three Fliegerfausts. It is also a burst weapon.
Sturmpioniere have Fast and a Flamethrower
Blackhawk has a range of two. All in One and Fast.
Rhino Hero has Berserk
7 of the 8 scenarios are 130points. I know some were concerned with the scenarios getting to big. Makes sense, each side has 130 points of units in the core set. One scenario is just One Squad and One Walker for each side.
The introduction talks about three leading powers:
Allies: USA, British Commonwealth, Brazil and the French colonial empire
Axis: Germany, Japan and Italy
SSU: USSR and China
Then it says "Rumors of alien visitors from another planet and secret weapons abound..."
He also mentions nothing on Russia or Aliens.
As he tells us I'll post it on the forums.
August 2, 2011
Hobby Wednesday - Painting Gorilla Fur
Today is a simple way to paint Gorilla fur for the Axis Gorillas.
So first I just left the grey primer on model.
Then wash the fur area with Badab Black wash
Then Highlight with Codex Grey
Then rewash with Badab Black.
So first I just left the grey primer on model.
Then wash the fur area with Badab Black wash
Then Highlight with Codex Grey
Then rewash with Badab Black.
Then you can highlight lighter with Codex Grey again if you like but it will come out pretty well with just the second wash.
Tuesday Review - Grim Reapers
Todays review is on the Grim Reapers the heavy recon rangers. These guys are perfect for taking out Gorillas and Zombies.
Pros:
Armor 3
Movement 2
Has Jump
Really good anti troops weapons
Has great combat weapons
Cons:
Only 3 Models
Has minimal anti-tank
Tactics:
Put OZZ 117 in this squad they can have an extra damage for troops and can have some help with tanks.
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