Merry Christmas from TWC-Dust Tactics
Showing posts with label Announcement. Show all posts
Showing posts with label Announcement. Show all posts
December 25, 2012
October 31, 2012
April 8, 2012
November 28, 2011
Announcement - New Card for the Mickey AFV
Apparently someone from Dust-Models.com decided to start putting out cards for stuff they make. First and hopefully more to come is the Mickey AFV. Thank you Kent for your posting. As you see there are new abilities for this walker and no point value. I would use my AFV's point value for this. For now I would use the abilities as followed: crane I would say it allows you to pick up and move a tank trap, Engineer Vehicle gives it mechanic ability to remove 1 HP from a vehicle, recovery vehicle allows you to recall a vehicle that has perished like the Mechanics second ability. I would say points are 40 points for the cost roughly a bit more than the Loth due to the repair abilities.
November 27, 2011
Announcement Tank Card Update
I've been updating the cards again to suit the stats better. Currently have only the US Tanks updated. Check them out. I also add 3 new tanks. 1 Canadian Tank (Ram) and 2 Australians Tanks (Sentinel and Sexton). Feel free to comment on them if you'd like. I am in the process of getting out the current Axis cards and Russians. Also in light of the Red Devils release I am switching the tanks card releases to have some more British tanks. They should be out every Thursday until I run out then I am switching back to Russians (unless they come out sooner than later then I'll swap each week).
November 22, 2011
Announcement - Dust Tactics Campaign
Justin from the Portland Dust Tactics today released his Beta of a campaign check it out for yourself. I am currently working on one but will not release it until the new Dust Warfare is released.
Dust Tactics Campaign
Dust Tactics Campaign
November 8, 2011
Announcement - Just a Few
First is a new article from Andy Chambers under the Dust Warfare section.
Second is I got a chance to playtest Dust Warfare so look for my name in the Thanks section of the page. That's what I've been busy doing.Gobbo is also listed on the thanks. FYI I will not be posting or answering anything about the playtesting or the rules for Dust Warfare until FFG releases the rulebook.
Third there are some new models and accessories released and going to be released from Dust-Models.com
Previews are Ammo Crates for Allies, Axis, and Soviets (who knew we all had a soviet models and not know it hahaha)
Allies bits and extras for tanks.
Released is the new Scenery
Check Out Dust-Models.com
Fourth forgot to post but a new FAQ is up on the FFG website for you to download.
Second is I got a chance to playtest Dust Warfare so look for my name in the Thanks section of the page. That's what I've been busy doing.Gobbo is also listed on the thanks. FYI I will not be posting or answering anything about the playtesting or the rules for Dust Warfare until FFG releases the rulebook.
Third there are some new models and accessories released and going to be released from Dust-Models.com
Previews are Ammo Crates for Allies, Axis, and Soviets (who knew we all had a soviet models and not know it hahaha)
Allies bits and extras for tanks.
Released is the new Scenery
Check Out Dust-Models.com
Fourth forgot to post but a new FAQ is up on the FFG website for you to download.
November 3, 2011
Announcement - New Army Builder
Dakkon426 on the FFG Dust Tactics fourms has taken the time to make an army builder. Currently it requires Windows 7 but it looks really nice go on his blog to download it.
http://dt-army.blogspot.com
If you have any problems you'll have to contact him I can forward it to him but I would prefer you contact him.
In the mean time I am also working on updating the Army Builder files to the Army Builder program from Wolflair. I'll make an announcement when they are done.
http://dt-army.blogspot.com
If you have any problems you'll have to contact him I can forward it to him but I would prefer you contact him.
In the mean time I am also working on updating the Army Builder files to the Army Builder program from Wolflair. I'll make an announcement when they are done.
October 31, 2011
Announcement - Contest
Paolo Parente is going to be holding a conversion contest on the Official Dust Tactics Page on Facebook. He says it will take place during December so keep a look out for it. The link to the Facebook page is under the link section of the blog.
October 26, 2011
Announcement - Hero Cards
Just a quick announcement I have uploaded the hero cards from Saturdays. I also have updated the rules so up might want to redownload them and look at the new abilities.
October 23, 2011
Halloween Cards
Sorry there hasn't been many posts I've been sick this past week.
As for these I decided to release them all are once.
Rules for Monsters
Monsters can only be joined by a monster hero of the same kind.
Demons:
Demon - These monsters are summoned to the battlefield and do not enter from the table edge. The instead are placed within 1 tile of a friendly model.
Instability - When lesser demons are summoned they are not stable and can phase out just as they phased in. Every round turn roll a dice for each model with Demon ability.
Greater Demon - When a hero has this special ability it allows the other lesser demons to stay in reality. As long as the Greater Demon is alive at the end of each turn the Lesser Demons do not have to roll for instability. He does not also have to test for instability.
Werewolf:
Werewolf(ves) - These monsters are big ferosious monsters. But they must be transformed from a unit. To represent this choose a squad at the beginning of the game. Each round turn roll a dice for each squad with Werewolf ability. On a blank they transform and all weapons and abilities are replaced with the ones on the werewolves' card. Once they transform these must always double move toward the closest enemy model they can damage and assault the unit when able. At the end of the next turn after they transform roll a dice on a hit they transform back retain all weapons and abilities of the original unit. When a werewolf is in human form it gets an extra dice using combat weapons.
Werewolf Hero - The werewolf hero does not transform like the lesser ones. Instead he stays the monster he is the entire game and does not transform another model into him. Lesser werewolves do not transform back if he is still alive at the end of each turn. He also does controls his fellow werewolves and they do not have to double move toward the closest unit each turn.
Vampire:
Vampire - These blood crazed monsters that when they bite their victim the victim could become a vampire also. When a vampire inclicts a wound in combat roll a dice on a hit the victim becomes a vampire minion and any vampires minions created in a combat become a unit.
Vampire Minion
Move 1 Armor 2 HP 1 per model
Fangs 2/1 1/1 1/1 - - - - - - - - - - -
Damage Resilient
Fast
Monster Hunters:
Monster Hunter - These heroes are specially skilled in killing their specific monster. What ever kind of monster or blutkreuz the monster hunter has listed it can alway perform a sustain attack when attacking them. The monster is also denied his damage resilient roll if available.
Inquisitor - an inquisitor is someone sent by the church themselves he has the highest authority in on the battlefield and an expert at killing any monsters. He has a monster hunter ability of all monsters including Zombies and Apes.
Happy Halloween Everyone
October 5, 2011
Announcement – Month of October
So we are in October and for the entire month I am going to do some articles surrounding Halloween theme. I have some conversions lined up for it and a special surprise how to article.
I am supposed to be hosting a Dust Demo Day at Groovy Gecko’s Comics and Game that month also. I will give you the details when they come. Remember if you have an event click the form page or you would like to see if any events are in your area check the calendar page out.
End of this month is also rumored for the release of Dust Warfare the Rulebook and the British Paratroopers and the Heavy Recon Grenadiers.
Announcement - Dust Event in Kennesaw, GA
Details are on the event calender and the address is in the store finder. It is this Saturday at Hobbytown USA Kennesaw.
September 7, 2011
Announcement
I am back online. I've been offline since Hurricane Irene knocked my power out. We have a generator and nothing was damaged. I didn't want to take the chance on have a surge from the generator mess up my computer so I left it offline. If you saw me on FFG forums or BBG forums I was using my iphone.
Now to new business the Tank Buster, Axis Zombies, and the Revised Core Set are out! Get them while you can.
Not sure if this is a rumor or not but there is some talk of the Regular Core Set going away. If this is true folk you need to pick it up if you haven't. While people are arguing that the revised core set is nice, there is only one thing to say about the Regular Core Set, quantity it comes with a ton of walkers squads and 2 heroes that once it gone will not be in production unless FFG makes them separate.
Another Announcement is that there are a ton of people on the filling out the forms for the Player Finder, Store Finder and the Event Finder. If you have not, DO IT!!!!
Since this black out I have also come to the conclusion I need some help with this blog if you would like to post articles or anything don't hesitate to send me an email with your stuff. If you would also like I can make you an admin to be able to post whenever you like. These posts are not steady like mine are but whenever you want. So if you have a game you played and photographed it or have a tutorial on how to paint. I currently have recruited Dan (Dcal12) to post articles when I get this set up he will be posting some.
And finally you'll notice the new look to the blog. at the bottom are links to FFG's pages for each of the 3 Dust Games. There are some more to come with a new banner on the top and some other stuff.
Now to new business the Tank Buster, Axis Zombies, and the Revised Core Set are out! Get them while you can.
Not sure if this is a rumor or not but there is some talk of the Regular Core Set going away. If this is true folk you need to pick it up if you haven't. While people are arguing that the revised core set is nice, there is only one thing to say about the Regular Core Set, quantity it comes with a ton of walkers squads and 2 heroes that once it gone will not be in production unless FFG makes them separate.
Another Announcement is that there are a ton of people on the filling out the forms for the Player Finder, Store Finder and the Event Finder. If you have not, DO IT!!!!
Since this black out I have also come to the conclusion I need some help with this blog if you would like to post articles or anything don't hesitate to send me an email with your stuff. If you would also like I can make you an admin to be able to post whenever you like. These posts are not steady like mine are but whenever you want. So if you have a game you played and photographed it or have a tutorial on how to paint. I currently have recruited Dan (Dcal12) to post articles when I get this set up he will be posting some.
And finally you'll notice the new look to the blog. at the bottom are links to FFG's pages for each of the 3 Dust Games. There are some more to come with a new banner on the top and some other stuff.
August 23, 2011
Announcement
Heads up everyone probably starting Sunday depending on Hurricane Irene I will not have power and be able to post articles until I get it back. If I do lose power it'll probably be a while until I get it back.
August 22, 2011
Announcement
So I thought I would do a rumor round up of the 4 new heavy walkers coming out next quarter of the year.
- Allied walkers are armor 7 with 10 wounds
- Allied walkers can transport 6 troops
- Fireball has flamethrower with range 3
- Axis walker that looks like a flak cannon (sorry can't remember its name) is armor 6
- Axis walkers are not transports
- All walkers will take up 4 squares: 2x2
- None will have bases
- Allied walkers can bulldoze tank traps, axis can't.
- It would seem that the configurations have different armor ratings, or maybe one of them has Damage Resilience, cause the text says that the Punisher is the "heaviest walker the Allies ever produced" and that the Sturm- is "less resilient than the Konigs-".
- It seem, in order to make the units more "English friendly" they have broken up the one-word german names with hifens, which now looks quite weird.
- Punisher: Twin 155mm howitzers, two .50 MGs and one .30 MG
- Fireball: Napalm thrower with greater range, two .50s, one .30
- Konigs-Luther: Dual 17.3 cm FpK and some other MG.
- Sturm-Konig: 12.8 cm FlakVierling and some other MG.
- The Fireball is said to have speed as one of its strengths. Could this monstrosity possibly have Fast??!!
- The Sturm-Konig has Advanced Reactive Fire, which I think is where that radar antenna comes in.
- Allied walkers are armor 7 with 10 wounds
- Allied walkers can transport 6 troops
- Fireball has flamethrower with range 3
- Axis walker that looks like a flak cannon (sorry can't remember its name) is armor 6
- Axis walkers are not transports
- All walkers will take up 4 squares: 2x2
- None will have bases
- Allied walkers can bulldoze tank traps, axis can't.
- It would seem that the configurations have different armor ratings, or maybe one of them has Damage Resilience, cause the text says that the Punisher is the "heaviest walker the Allies ever produced" and that the Sturm- is "less resilient than the Konigs-".
- It seem, in order to make the units more "English friendly" they have broken up the one-word german names with hifens, which now looks quite weird.
- Punisher: Twin 155mm howitzers, two .50 MGs and one .30 MG
- Fireball: Napalm thrower with greater range, two .50s, one .30
- Konigs-Luther: Dual 17.3 cm FpK and some other MG.
- Sturm-Konig: 12.8 cm FlakVierling and some other MG.
- The Fireball is said to have speed as one of its strengths. Could this monstrosity possibly have Fast??!!
- The Sturm-Konig has Advanced Reactive Fire, which I think is where that radar antenna comes in.
August 17, 2011
Announcement
He guess who I got an email from?
Thanks Mr. Parente for making this awesome game and the email.
Hello ,
this is just a short message to thank-you for sharing our passion and for the great job that you`re doing.....
living in China I don`t have access to blogs.... now l am in Hong Kong for a couple of days and was able to get to your blog and to FB.....
Cheers
P
Paolo Parente
Dust Studio Ltd.
Dust Studio Ltd.
Thanks Mr. Parente for making this awesome game and the email.
August 15, 2011
Announcement
So today something new happening to TWC Dust Tactics. There is a new link at the top labels Forms. These are forms to fill out and it'll be used to create a database.
1) Player Finder - to help fellow players find local people in their area.
2) Store Finder - to help fellow players find local stores. There will be a Google Map with the locations on it.
3) Event Finder - to help get to events on time. There will be added to the Google Calender.
4) Rule Questions - I will give an answer as complete as possible and list references.
5) Card Request - You can ask for me to make specific cards. As long as they are WWII related in either reality, comic book, movies, etc.
1) Player Finder - to help fellow players find local people in their area.
2) Store Finder - to help fellow players find local stores. There will be a Google Map with the locations on it.
3) Event Finder - to help get to events on time. There will be added to the Google Calender.
4) Rule Questions - I will give an answer as complete as possible and list references.
5) Card Request - You can ask for me to make specific cards. As long as they are WWII related in either reality, comic book, movies, etc.
August 4, 2011
Announcement - GenCon
I am not at GenCon Dcal12 and Reptilebro1 are. They have taken photos for us to see.
Also on the dust tactics warfare site some people have noticed the Heavy Armour Kommandotrupps in this picture. They are in the middle left of the photo.
Dcal12 also commented on Dust Warfare.
"It is a 1 to 6" ratio so one movement factor equals six inches
The idea that one side moves all there units before the other, I know is a concern, but reaction keeps both players totally involved.
They have a Tank Damage Table that you refer to when you hit a Walker, that lets you know what damage a walker gets when you hit it. You still roll for armor.
damage is things like:
Suppressed
Blinded
Back up
Weapons Disabled
Crew Killed
Crew Injured
Fire
Ammon Explosion
It also states on the table, subject to change.
Through terrain a walker moves 1/2 movement unless it is moving move - move"
- Axis hero pack: TotenMeister, Stefan and Grenadier X (or whatever the zombie with the saw is called)
- Allies hero pack: Action Jackson, Johnny One-Eye and The Priest (guy in long coat)
Hans has two weapons one is more of a INF weapon and the other is a Armor weapon. But the range is 3 for both of them. It is a Scout Vehicle so two additional squares on round 1.
Heavy Flak Grenadiers have Reload for all three Fliegerfausts. It is also a burst weapon.
Sturmpioniere have Fast and a Flamethrower
Blackhawk has a range of two. All in One and Fast.
Rhino Hero has Berserk
7 of the 8 scenarios are 130points. I know some were concerned with the scenarios getting to big. Makes sense, each side has 130 points of units in the core set. One scenario is just One Squad and One Walker for each side.
The introduction talks about three leading powers:
Allies: USA, British Commonwealth, Brazil and the French colonial empire
Axis: Germany, Japan and Italy
SSU: USSR and China
Then it says "Rumors of alien visitors from another planet and secret weapons abound..."
He also mentions nothing on Russia or Aliens.
As he tells us I'll post it on the forums.
Also on the dust tactics warfare site some people have noticed the Heavy Armour Kommandotrupps in this picture. They are in the middle left of the photo.
Dcal12 also commented on Dust Warfare.
"It is a 1 to 6" ratio so one movement factor equals six inches
The idea that one side moves all there units before the other, I know is a concern, but reaction keeps both players totally involved.
They have a Tank Damage Table that you refer to when you hit a Walker, that lets you know what damage a walker gets when you hit it. You still roll for armor.
damage is things like:
Suppressed
Blinded
Back up
Weapons Disabled
Crew Killed
Crew Injured
Fire
Ammon Explosion
It also states on the table, subject to change.
Through terrain a walker moves 1/2 movement unless it is moving move - move"
- Axis hero pack: TotenMeister, Stefan and Grenadier X (or whatever the zombie with the saw is called)
- Allies hero pack: Action Jackson, Johnny One-Eye and The Priest (guy in long coat)
Hans has two weapons one is more of a INF weapon and the other is a Armor weapon. But the range is 3 for both of them. It is a Scout Vehicle so two additional squares on round 1.
Heavy Flak Grenadiers have Reload for all three Fliegerfausts. It is also a burst weapon.
Sturmpioniere have Fast and a Flamethrower
Blackhawk has a range of two. All in One and Fast.
Rhino Hero has Berserk
7 of the 8 scenarios are 130points. I know some were concerned with the scenarios getting to big. Makes sense, each side has 130 points of units in the core set. One scenario is just One Squad and One Walker for each side.
The introduction talks about three leading powers:
Allies: USA, British Commonwealth, Brazil and the French colonial empire
Axis: Germany, Japan and Italy
SSU: USSR and China
Then it says "Rumors of alien visitors from another planet and secret weapons abound..."
He also mentions nothing on Russia or Aliens.
As he tells us I'll post it on the forums.
August 2, 2011
Tuesday Review - Grim Reapers
Todays review is on the Grim Reapers the heavy recon rangers. These guys are perfect for taking out Gorillas and Zombies.
Pros:
Armor 3
Movement 2
Has Jump
Really good anti troops weapons
Has great combat weapons
Cons:
Only 3 Models
Has minimal anti-tank
Tactics:
Put OZZ 117 in this squad they can have an extra damage for troops and can have some help with tanks.
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